; Lauma

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideLaumaBodyPosition]
hash = 89e96109
vb0 = ResourceLaumaBodyPosition

[TextureOverrideLaumaBodyBlend]
hash = 8226cf84
vb1 = ResourceLaumaBodyBlend
handling = skip
draw = 43616,0 

[TextureOverrideLaumaBodyTexcoord]
hash = d8e6d8e4
vb1 = ResourceLaumaBodyTexcoord

[TextureOverrideLaumaBodyVertexLimitRaise]
hash = cecefbb2

[TextureOverrideLaumaBangPosition]
hash = f25edf24
vb0 = ResourceLaumaBangPosition

[TextureOverrideLaumaBangBlend]
hash = 158785a8
vb1 = ResourceLaumaBangBlend
handling = skip
draw = 2420,0 

[TextureOverrideLaumaBangTexcoord]
hash = 1e0aafe0
vb1 = ResourceLaumaBangTexcoord

[TextureOverrideLaumaBangVertexLimitRaise]
hash = e26e1db3

[TextureOverrideLaumaEyePosition]
hash = 7e27b643
vb0 = ResourceLaumaEyePosition

[TextureOverrideLaumaEyeBlend]
hash = 6442cc7e
vb1 = ResourceLaumaEyeBlend
handling = skip
draw = 266,0 

[TextureOverrideLaumaEyeTexcoord]
hash = 6eb0f6d7
vb1 = ResourceLaumaEyeTexcoord

[TextureOverrideLaumaEyeVertexLimitRaise]
hash = 0a7a76aa

[TextureOverrideLaumaBodyIB]
hash = ce158bd6
handling = skip
drawindexed = auto

[TextureOverrideLaumaBodyA]
hash = ce158bd6
match_first_index = 0
ib = ResourceLaumaBodyAIB
ps-t0 = ResourceLaumaBodyANormalMap
ps-t1 = ResourceLaumaBodyADiffuse
ps-t2 = ResourceLaumaBodyALightMap
run = CommandList\global\ORFix\ORFix

[TextureOverrideLaumaBodyB]
hash = ce158bd6
match_first_index = 19074
ib = ResourceLaumaBodyBIB
ps-t0 = ResourceLaumaBodyBDiffuse
ps-t1 = ResourceLaumaBodyBLightMap

[TextureOverrideLaumaBodyC]
hash = ce158bd6
match_first_index = 75702
ib = ResourceLaumaBodyCIB
ps-t0 = ResourceLaumaBodyCNormalMap
ps-t1 = ResourceLaumaBodyCDiffuse
ps-t2 = ResourceLaumaBodyCLightMap
run = CommandList\global\ORFix\ORFix

[TextureOverrideLaumaFaceADiffuse]
hash = 43e49ac3
ps-t0 = ResourceLaumaFaceADiffuse

[TextureOverrideLaumaBangIB]
hash = 5a1345c9
handling = skip
drawindexed = auto

[TextureOverrideLaumaBangA]
hash = 5a1345c9
match_first_index = 0
ib = ResourceLaumaBangAIB
ps-t0 = ResourceLaumaBangANormalMap
ps-t1 = ResourceLaumaBangADiffuse
ps-t2 = ResourceLaumaBangALightMap
run = CommandList\global\ORFix\ORFix

[TextureOverrideLaumaEyeIB]
hash = c3e809a5
handling = skip
drawindexed = auto

[TextureOverrideLaumaEyeA]
hash = c3e809a5
match_first_index = 0
ib = ResourceLaumaEyeAIB
ps-t0 = ResourceLaumaEyeADiffuse
ps-t1 = ResourceLaumaEyeALightMap

; CommandList -----------------------

; Resources -------------------------

[ResourceLaumaBodyPosition]
type = Buffer
stride = 40
filename = LaumaBodyPosition.buf

[ResourceLaumaBodyBlend]
type = Buffer
stride = 32
filename = LaumaBodyBlend.buf

[ResourceLaumaBodyTexcoord]
type = Buffer
stride = 20
filename = LaumaBodyTexcoord.buf

[ResourceLaumaBangPosition]
type = Buffer
stride = 40
filename = LaumaBangPosition.buf

[ResourceLaumaBangBlend]
type = Buffer
stride = 32
filename = LaumaBangBlend.buf

[ResourceLaumaBangTexcoord]
type = Buffer
stride = 12
filename = LaumaBangTexcoord.buf

[ResourceLaumaEyePosition]
type = Buffer
stride = 40
filename = LaumaEyePosition.buf

[ResourceLaumaEyeBlend]
type = Buffer
stride = 32
filename = LaumaEyeBlend.buf

[ResourceLaumaEyeTexcoord]
type = Buffer
stride = 12
filename = LaumaEyeTexcoord.buf

[ResourceLaumaBodyAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = LaumaBodyA.ib

[ResourceLaumaBodyBIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = LaumaBodyB.ib

[ResourceLaumaBodyCIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = LaumaBodyC.ib

[ResourceLaumaBangAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = LaumaBangA.ib

[ResourceLaumaEyeAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = LaumaEyeA.ib

[ResourceLaumaBodyANormalMap]
filename = LaumaBodyANormalMap.dds

[ResourceLaumaBodyADiffuse]
filename = LaumaBodyADiffuse.dds

[ResourceLaumaBodyALightMap]
filename = LaumaBodyALightMap.dds

[ResourceLaumaBodyBDiffuse]
filename = LaumaBodyBDiffuse.dds

[ResourceLaumaBodyBLightMap]
filename = LaumaBodyBLightMap.dds

[ResourceLaumaBodyCNormalMap]
filename = LaumaBodyCNormalMap.dds

[ResourceLaumaBodyCDiffuse]
filename = LaumaBodyCDiffuse.dds

[ResourceLaumaBodyCLightMap]
filename = LaumaBodyCLightMap.dds

[ResourceLaumaFaceADiffuse]
filename = LaumaFaceADiffuse.dds

[ResourceLaumaBangANormalMap]
filename = LaumaBangANormalMap.dds

[ResourceLaumaBangADiffuse]
filename = LaumaBangADiffuse.dds

[ResourceLaumaBangALightMap]
filename = LaumaBangALightMap.dds

[ResourceLaumaEyeADiffuse]
filename = LaumaEyeADiffuse.dds

[ResourceLaumaEyeALightMap]
filename = LaumaEyeALightMap.dds
